As of VRse Builder 0.5.2 project creation related setup has been moved to Studio, read more about how to create a project on studio.Once you have a project on studio and generated and published a story, you will be able to setup your project in Unity following the steps below.
The VRse Tool Overlay provides three main options:Login: Used for logging into VRseBuilder platform within Unity,Required before accessing other toolsModules: Opens the VRse Studio Projects Window and allows project switching and module management. You can also access the development and art Unity scenesEdit Story: Opens the Story Edit Window, This is the primary interface for experience editing also contains all tools and options for story modification
**Load from JSON** Purpose: Restore previously saved story state Use Case: When you want to discard current changes and revert to last saved versionStep 1: Load Saved Version
Click “Load from JSON file” button
Current unsaved changes will be discarded
Story will revert to last saved state
> Warning: Loading from JSON will permanently discard any unsaved changes. Ensure you want to lose current modifications before proceeding.
The Voice Over (VO) Tool provides comprehensive audio generation and management capabilities for your VR experiences.**Accessing the VO Tool** Step 1: Open VO Preview
In the Creator section, click the “VO Preview” button
The Voice Over Previews window will open
VO Preview Window Interface The VO Preview window organizes all voice-over content by story structure:Hierarchical Organization
Voice-overs grouped by chapter and moment
Clear visual hierarchy for easy navigation
Expandable sections for detailed view
Status Indicators
Pending Generation: VOs awaiting generation
Generated: Completed voice-over files
VO Generation ProcessIndividual VO GenerationFor Pending VOs:
Locate the VO marked as pending
Click the “Generate Pending VO” button (yellow text) below the specific VO
System will generate audio files for all pending voice-overs
> Note: Currently, this button generates all pending VOs in the story, not just the individual VO. Individual generation functionality will be updated in future releases.Bulk VO GenerationFor All Pending VOs:
Scroll to the bottom of the VO Preview window
Click the “Generate Pending \<number\> VOs” button
System will generate all pending voice-overs in sequence
VO Testing and PlaybackTesting Generated VOsStep 1: Locate Generated VO
Find the VO that has been successfully generated
Generated VOs will show a play button at the bottom
Step 2: Play Audio
Click the play button to test the audio
Listen to ensure quality and accuracy
Use for final verification before deployment
Advanced VO OptionsRegeneration ToggleFresh Generation Option
Locate the toggle below the “Generate Pending VOs” button
Enable toggle: Delete existing VOs and regenerate all
Disable toggle: Only generate missing VOs
Use Cases for Regeneration:
Voice quality improvements
Script changes requiring new audio
Different voice settings or parameters
Status MessagesAll VOs Generated
When all VOs are complete, window displays: “No pending VOs to be generated.” (green text)
Consistency: All nodes follow standardized parameter structures Efficiency: Rapid node creation without manual parameter entry Maintainability: Centralized node definitions for easy updates Extensibility: Easy addition of new node types as neededead m